<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="white_currants_DS.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.6"/>
  </Asset>

  <Files>
    <File fileId="3" filename="$data/shaders/fruitGrowthFoliageShader.xml"/>
    <File fileId="1" filename="berry_diffuse_DS.dds"/>
    <File fileId="5" filename="decoBushBlueberry_alpha.png"/>
    <File fileId="2" filename="decoBushBlueberry_normal.png"/>
    <File fileId="7" filename="end_diffuse2_DS.dds"/>
    <File fileId="6" filename="white_currants_diffuse_DS.dds"/>
  </Files>


  <Materials>
    <Material name="decoBushBlueberry_mat7" materialId="5" customShaderId="3">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Custommap name="alphaMap" fileId="5"/>
      <CustomParameter name="windScale" value="0.5"/>
    </Material>
    <Material name="decoBushBlueberry_mat7" materialId="7" customShaderId="3">
      <Texture fileId="7"/>
      <Normalmap fileId="2"/>
      <Custommap name="alphaMap" fileId="5"/>
      <CustomParameter name="windScale" value="0.5"/>
    </Material>
    <Material name="decoBushBlueberry_mat7" materialId="29" customShaderId="3">
      <Texture fileId="6"/>
      <Normalmap fileId="2"/>
      <Custommap name="alphaMap" fileId="5"/>
      <CustomParameter name="windScale" value="0.5"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="white_currants_DS.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="white_currants_DS" nodeId="10">
      <Shape name="berry_DS" shapeId="1" clipDistance="500" nodeId="11" castsShadows="true" receiveShadows="true" materialIds="5"/>
      <Shape name="white_currants_DS" shapeId="1" clipDistance="500" nodeId="12" castsShadows="true" receiveShadows="true" materialIds="29"/>
      <Shape name="end_DS" shapeId="1" clipDistance="500" nodeId="13" castsShadows="true" receiveShadows="true" materialIds="7"/>
    </TransformGroup>
  </Scene>

</i3D>
